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                   Titles Worked on:
                       Eternal Silence
                       www.eternal-silence.net
                
                       Jetpack Brontosaurus
                       Minotaur Chinashop  
                       http://blurst.com

                                                               Resume
                                                    Download Resume.

Daniel Williams                                        http://www.safemilk-3d.com
daniel.safemilk@gmail.com                      Cell: 602 510 9719


 
Summary    Passionate, creative and organized Artist seeking a position as a Character, Texture or Prop Artist in the game industry.
                    Excellent modeling and texturing skills working within technical limitations and budgets.
                    Strong knowledge and understanding of anatomy.
                    Experience with Unreal, Source and Unity game engines.
                    Ability to work from concept art, take art direction and be a productive member of a development team.


Education           The Art Institute of Phoenix        June 2008
                            Bachelor of Arts, Game Art and Design


Skills            * 3d Studio Max       * Maya           * Zbrush     * Photoshop   

                     * Source Engine        * Unreal ED    * Unity        * Mudbox       

Experience        

        Eternal Silence Mod Team            March 2008 to Current
        Texture and Prop artist
        * Created two character models taking them from concept, to fully implementing them in game
        * Created two ships from concept to texturing to completion
        * Painted textures for props as well as modeled carry items
        * Learned how to work remotely with a team of many different backgrounds and collaborated
           over great distances to make sure that my work was correct and surpassing standards


        Flashbang Studios                Tempe Arizona
        Intern as 3d artist                 Apr. 2008 to Jul. 2008
        * Worked on a small team creating assets ranging from trees to fruit, to animals
        * Interfaced with programmers and technical artists as well as an art director
        * Gained experience in working in Unity
        * Participated in the creation of Minotaur Chinashop
        * Participated in the creation of Jetpack Brontosaurus


        Principle Animation LLC            June 2008
        Character Modeler
            * Created a human biped for use in courtroom cases to determine the outcome of events
            * Worked directly with employer to revise the product
   

Additional Experience  

* Served as a conference associate at GDC 08
* Participated on a team as an artist and designer in six SGDA Game Jams
*Attended local developer mixers and IGDA events


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