![]() ![]() ![]() ![]() ![]() ![]() Titles Worked on: Eternal Silence www.eternal-silence.net Jetpack Brontosaurus Minotaur Chinashop http://blurst.com Resume Download Resume. Daniel Williams
http://www.safemilk-3d.com
daniel.safemilk@gmail.com Cell: 602 510 9719 Summary Passionate, creative and organized Artist seeking a position as a Character, Texture or Prop Artist in the game industry. Excellent modeling and texturing skills working within technical limitations and budgets. Strong knowledge and understanding of anatomy. Experience with Unreal, Source and Unity game engines. Ability to work from concept art, take art direction and be a productive member of a development team. Education The Art Institute of Phoenix June 2008 Bachelor of Arts, Game Art and Design Skills * 3d Studio Max * Maya * Zbrush * Photoshop * Source Engine * Unreal ED * Unity * Mudbox Experience Eternal Silence Mod Team March 2008 to Current Texture and Prop artist * Created two character models taking them from concept, to fully implementing them in game * Created two ships from concept to texturing to completion * Painted textures for props as well as modeled carry items * Learned how to work remotely with a team of many different backgrounds and collaborated over great distances to make sure that my work was correct and surpassing standards Flashbang Studios Tempe Arizona Intern as 3d artist Apr. 2008 to Jul. 2008 * Worked on a small team creating assets ranging from trees to fruit, to animals * Interfaced with programmers and technical artists as well as an art director * Gained experience in working in Unity * Participated in the creation of Minotaur Chinashop * Participated in the creation of Jetpack Brontosaurus Principle Animation LLC June 2008 Character Modeler * Created a human biped for use in courtroom cases to determine the outcome of events * Worked directly with employer to revise the product Additional Experience * Served as a conference associate at GDC 08 * Participated on a team as an artist and designer in six SGDA Game Jams *Attended local developer mixers and IGDA events ![]() |